1. Livestreaming
1.1. Volumetric Livestreaming
2. Community Platforms
2.1. Chat
2.2. Memes
3. Virtual Reality
3.1. Augmented Reality
3.1.1. Location-Aware Apps
3.1.1.1. Geospatial Computing
3.1.1.1.1. Orbital Aerospace
3.1.1.2. Interior Mapping
3.1.2. Smartglasses
3.1.2.1. Smart Contacts
3.1.2.2. Light Field Technology
3.1.3. Mixed Reality
3.1.3.1. Projection Mapping
3.1.3.2. Volumetric Display
3.1.3.2.1. Holographics
3.2. Haptics
3.3. Eye Tracking
4. 3D Engines
4.1. GPUs
4.1.1. Semiconductors
4.1.1.1. MEMs
4.1.1.1.1. Internet of Things
4.1.1.2. 5G, 6G
4.1.2. AI
4.1.2.1. Brain Computer Interface
4.1.2.2. Image Recognition
4.1.2.3. Speech Recognition
4.1.2.4. Natural Language
4.1.2.4.1. AI Generated Code & Content
4.1.2.4.2. VIrtual Beings
4.1.2.5. AdTech
4.1.2.6. Gesture Recognition
4.1.3. Shader Graphs
4.1.4. Ray Tracing
4.2. Physics Engines
4.3. Avatar Systems
5. Creator Platforms
5.1. Creator Economy
5.1.1. Open Source
5.1.2. Open Platforms
5.1.2.1. WASM
5.1.2.2. WebXR
5.1.2.3. OpenXR
5.2. Cloud-Based Infrastructure
5.2.1. VOIP
5.2.2. Edge Compute
5.2.3. eCommerce
5.2.4. Identity Systems
5.2.5. Data Store
5.2.6. Containerization
5.2.7. Orchestration
5.2.8. MVC Frameworks
5.2.9. Security
5.2.10. Real-Time Servers
5.3. No Code/Low Code
6. Mobile Games
6.1. Mobile Computing
6.1.1. 5G, 6G
6.1.2. Wearables
6.1.2.1. Quantified Self
6.1.2.1.1. Immersive Fitness
6.1.2.2. 3D Printed Wearables
6.1.3. Social Media
7. Free to Play Games
8. Multiplayer Games
8.1. eSports
8.2. MMOs
8.3. MMORPG
8.4. MOBA
8.5. Battle Royale
8.6. Planet-Scale
8.7. Guilds, Clans, Leagues
9. Modding
10. Immersive Shopping
11. "Future of Work"
11.1. Immersive Collaboration
11.2. Video Communication
11.3. Remote Training
11.4. Immersive Education
11.5. Telepresence
11.6. Telemedicine
11.7. Telesurgery
11.8. Digital Real Estate
12. Immersive Social Experiences
12.1. Immersive Music
12.2. Immersive Theater
12.3. LARPing
12.4. Virtual Travel
13. VIrtual Worlds and Economies
13.1. Sandbox Worlds
13.1.1. Interoperable Worlds
13.2. Crypto Gaming
13.2.1. Non Fungible Tokens (NFTs)
13.2.1.1. Smart Contracts
13.2.1.1.1. Decentralized Applications
13.2.1.1.2. Oracles
13.2.1.1.3. Distributed Autonomous Organizations
13.2.1.1.4. Blockchain
13.2.1.2. Crypto Art
13.2.1.2.1. Generative Art
13.2.2. Collectibles-First Gaming Company
13.2.3. Play-to-Earn
13.2.3.1. Play-to-Earn Guilds