CMPT-363-133 Concepts, Techniques, and Principles Inventory
저자: Paul Hibbitts
1. Prototyping
2. Prototype fidelity
3. Progressive disclosure
4. Proto-persona
5. Problem space
6. Personas
7. Lean UX
8. Interviews
9. Interaction design
9.1. Aesthetic integrity
9.2. Engagement (i.e. user control)
9.3. Forgiveness
9.4. Guidance, help
9.5. Idiom
9.6. Memory-load
9.7. Metaphor
9.8. Task-match
10. Hypothesis
11. Information architecture
12. Gestalt principles
13. Gulf of execution
14. Gulf of evaluation
15. Heuristic evaluation
15.1. Nielsen’s 10 Heuristics
15.2. ISO 9241 design principles as heuristics
16. Expert review
17. Fitt's Law
18. Field studies
19. Contextual inquiry
19.1. Context
19.2. Partnership
19.3. Interpretation
19.4. Focus
20. Conceptual model
21. Cognitive walkthrough
22. Agile UX
23. 5-Second test
24. Hawthorne effect
25. Context of use
26. Design pattern
27. Chunking
28. Color blindness
29. Emotional design
30. Design challenge statement
31. Design thinking
32. Comparative analysis
33. Wireframe
34. Wizard
35. Visual design
35.1. Alignment
35.2. Appeal
35.3. Consistency
35.4. Contrast
35.5. Hierachy
35.6. Proximity
35.7. Repetition
35.8. Whitespace
36. User-centered design (UCD)
37. User story
38. User research
38.1. Guerrilla user research
39. User profile
40. User flow
41. User interface design
42. User interface
43. User experience design
44. User experience (UX)
45. Usability testing
45.1. Formative usability test
45.2. Guerrilla usability test
45.3. Summative usability test
46. Usability
47. Touchscreen design
48. Think-aloud protocol
49. Task analysis
50. Storyboard
51. Qualitative research
52. Quantitative research
53. Sketching
54. Scenario
55. Scenario-based design
56. Multi-device design
57. Mode
58. Usability iceberg
59. Scaffolding
60. Mobile design
61. Remote usability test
62. Responsive Web Design
63. Seven stages of action