A Light In The Dark
by zachary tay
1. Story/Premise
1.1. Setting
1.1.1. Location: Prison
1.1.2. Time Period: Modern, 21st Century
1.1.3. Time In-game: Night
1.2. Player Lore
1.2.1. Role: Prison Warden
1.3. Entities
1.3.1. Player
1.3.2. Assistant Warden
1.3.3. Prisoners
1.4. Rooms
1.4.1. Lobby Area
1.4.1.1. Item Elevator
1.4.2. Basement
2. Goals
2.1. 1. Make the game scary.
3. Game Mechanics
3.1. 2D Type:
3.1.1. Top Down
3.2. Movement
3.2.1. Controls
3.2.1.1. Click to move
3.2.2. Directions
3.2.2.1. Fixed Direction Walking (Up/Down/Left/Right/Diagonal)
3.2.3. Speeds
3.2.3.1. Walk
3.2.3.2. Run
3.3. World
3.3.1. Map Generation
3.3.1.1. Structurally Generated
4. Objectives
4.1. Gameplay Objectives
4.1.1. Primary Objective
4.1.1.1. Survive the night
4.1.2. Secondary Objective
4.1.2.1. Complete specific tasks throughout the night
4.2. Player Motivation
4.2.1. Immersion (Horror)
4.2.2. Mastery (Strategy)
4.2.3. Creativity (Discovery)
4.3. Horror Troupe
4.3.1. Stalking
4.3.2. Chasing