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1. Group ThinkerToys
1.1. Brainstorming
1.2. Rice Storm (TKJ)
2. EndToys
2.1. Prioritizing (Worrywillie's guide)
2.2. Selection (Murder board)
2.3. Backbone
3. Initiation
3.1. Original spin
3.2. Mind pumping
3.3. Challenges
3.4. Thinkertoys
4. Linear ThinkerToys
4.1. Group A
4.1.1. Reversal (False faces)
4.1.2. Attribute listing (Slice 'n dice)
4.1.3. Fractionation (Cherry split)
4.1.4. Mind Mapping (Think bubbles)
4.1.5. Questions (SCAMPER)
4.1.5.1. Substitute?
4.1.5.2. Combine?
4.1.5.3. Adopt?
4.1.5.4. Modify? Magnify, maximize?
4.1.5.5. Put to new use?
4.1.5.6. Eliminate, simplify, minimize?
4.1.5.7. Reverse? Rearrange?
4.2. Group B
4.2.1. Force-field analysis (Tug-of-War)
4.2.2. Morphological analysis (Idea box)
4.2.3. FCB grid (Idea grid)
4.2.3.1. (H) Think-Feel
4.2.3.2. (V): Involvement: High-Low
4.2.4. [Fishbone] Diagramming (The toothache tree)
4.2.5. [Checklist] Questions (Phoenix)
4.2.5.1. Problem, Challenge
4.2.5.2. Plan, Solution
4.2.6. [Key words, by Categories] Matrix (The great transpacific airline and Storm door company)
4.2.7. Future scenarios (Future fruit)
4.3. Group C
4.3.1. Random stimulation (Brutethink)
4.3.2. Forced connection (Hall of Fame, Circle of opportunity)
4.3.3. Pattern language (Ideatoons)
4.3.4. Talk to a stranger (Clever Trevor)