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RED BULL by Mind Map: RED BULL

1. Target audience

1.1. class (A- / B+ /B- / c+)

1.2. gender :

1.2.1. males, females

1.3. Age group:

1.3.1. 16 to 30 years

1.4. Geolocation:

1.4.1. (Cairo- Alexandria)

1.5. Occupation:

1.5.1. Students, working professionals, sports enthusiasts, athletes

1.6. Marital status:

1.6.1. single - Newly Married Couples

1.7. Education level

1.7.1. Secondary Education - Post-Secondary education -graduates

2. SUSTAINABILITY

2.1. Products

2.1.1. 1-Redbull white edition

2.1.2. Taste: Coconut-Blueberry.

2.1.3. Wiiings: Red Bull.

2.1.4. The Red Bull White Edition with the taste of exotic coconut and fruity blueberry

2.1.5. 2-redbull energy drink

2.1.6. 3-redbull sugar free

3. Advertising mediums

3.1. TTL Campaign (outdoor advertising _ social media advertising)

4. COMPETITIVE ANALYSIS

4.1. power horse

4.2. Hype

4.3. Coca-cola energy

4.4. Sting

5. Psychographics

5.1. Lifestyle

5.1.1. activism, gaming, adventure

5.2. Personality

5.2.1. need to keep focused, ambitious, open to experience.

5.3. Attitudes

5.3.1. someone who are interested in gaming and sports

5.4. Habits

5.4.1. exercising, winning

5.5. Interests:

5.5.1. online gaming, festivals, challenging sports

5.6. Values

5.6.1. adventurous, consistant, accept failure, risk taker

5.7. Fears

5.7.1. fears to get tired and not be focused

6. brand insights

7. Popularity / Potential / Adventure

8. Positioning

8.1. not only captured the young demographics but also the older generations who are young at heart

9. Brand promise

10. Brand personality

10.1. Fun,Energetic, Creative,Useful, Unique,Supportive, Winner,Ambitious, Crazy, Youthful.

11. brand slogan

11.1. giving wings to people and ideas

12. Appeals

13. Communication objectives

13.1. Redbull support youth gamers.

13.2. To raise more awareness about the gaming industury•

13.3. Redbull makes u more effcient while gaming

14. CTA

14.1. Redbull gives u wings

15. SWOT ANALYSIS

15.1. strengths

15.1.1. Market Dominance

15.1.2. Rapid Growth in Sales

15.1.3. Intensive Marketing

15.1.4. Global Presence

15.1.5. Strong Brand

15.1.6. Effective Supply Chain

15.1.7. Youthful Icon

15.1.8. Diversified Portfolio

15.2. weaknesses

15.2.1. Lack of Variety

15.2.2. Offering Unhealthy Products

15.2.3. Very Expensive

15.2.4. Difficulty in Enforcing Patent

15.3. opportunities

15.3.1. Focus on Emerging Markets

15.3.2. Introduce Healthy Products

15.3.3. Engage in Sports Fully

15.3.4. Extend Product Lines

15.4. threats

15.4.1. Tougher Regulations

15.4.2. Increase in Imitations

15.4.3. Growing Health-Consciousness

15.4.4. Stiff Competition

15.4.5. Looming Global Recession

15.4.6. Global Pandemic

15.4.7. Burgeoning Costs

16. Insights

16.1. consumer insights

16.2. cultural insights

16.3. product insights

16.4. usage insights

16.5. owner insights

16.6. future insights

16.7. market insights