Veiðiferð: UT í menntun og skólaþróun - spennandi rannsóknir í sarpinn?
by Solveig Jakobsdottir
1. R7
1.1. Journal of Children and Media
1.2. Journal of Computer Asssted Learning
1.3. Journal of Computers in Mathmatics and Science Teaching
1.4. Journal of Educational Multimedia and Hypermedia
2. R8
2.1. Journal of Educators Online
2.2. Journal of Interactive Learning Research
2.3. Journal of Interactive Media in Education
2.4. Journal of Interactive Online Learning
3. R9
3.1. Journal of Online Learning and Teaching
3.2. Journal of Research on Technology in Education
3.3. Journal of Science Education and Technology
3.4. Journal of Special Education Technology
4. R10
4.1. Journal of Technology and Teacher Education
4.2. Language Learning and Technology
4.3. Learning, Media and Technology
4.4. New Media and Society
5. Yu, J., Denham, A. R., & Searight, E. (2022). A systematic review of augmented reality game-based Learning in STEM education. Educational Technology, Research and Development, 70(4), 1169-1194. https://doi.org/10.1007/s11423-022-10122-y
6. R11
6.1. Nordic Journal of Digital Literacy
6.2. Online Learning
6.3. Online Learning: The Journal of Open, distance, and e-Learning
6.4. School Libraries Worldwide
7. R12
7.1. Simulation and Gaming
7.2. Technology and disability
7.3. Technology, Knowledge and Learning
7.4. Technology, Pedagogy and Education
8. R1
8.1. Australian Journal of Education Technology
8.2. British Journal of Educational Technlogy
8.2.1. Shreiner, T. L., & Guzdial, M. (2022). The information won't just sink in: Helping teachers provide technology-assisted data literacy instruction in social studies. British Journal of Educational Technology, 53, 1134– 1158. https://doi.org/10.1111/bjet.13255