ICS 111 Fall 2016

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ICS 111 Fall 2016 por Mind Map: ICS 111 Fall 2016

1. ATAs

1.1. Brian Mayeshiro

1.1.1. [email protected]

1.2. Terry Palomares

1.2.1. [email protected]

1.3. Kaiewa Bello

1.3.1. [email protected]

1.4. Fuquan Ruan

1.4.1. [email protected]

1.5. Justin Ho

1.5.1. [email protected]

1.6. Zane Woodard

1.6.1. [email protected]

2. What's the class about?

2.1. Introduction to Computer Science

2.2. Overview of computer science through writing programs in Java involving graphics, sound and interaction.

2.3. Student Outcomes

2.3.1. An ability to apply mathematical foundations, algorithmic principles, and computer science theory to the modeling and design of computer-based systems

2.3.1.1. Finite state machines

2.3.1.2. Basic geometry and trigonometry for interactive graphical applications

2.3.2. An ability to define the computing requirements of a problem and to design appropriate solutions based on established design principles and with an understanding of the tradeoffs involved in design choices

2.3.2.1. Software projects

2.3.2.2. Lab problems

2.3.3. An ability to use sound development principles to implement computer-based and software systems of varying complexity, and to evaluate such systems

2.3.3.1. Coding standards

2.3.3.2. Defensive programming

2.3.3.3. Object-oriented design

2.3.4. An ability to use current techniques, skills, and tools necessary for computing practice

2.3.4.1. Java

2.3.4.2. Eclipse

2.3.4.3. Gimp

2.3.4.4. Audacity

2.4. Previous Projects

3. What is programming like?

3.1. http://www.thrashermagazine.com/articles/videos/magnified-jerry-gurney-062015/

4. Instructor

4.1. Jason Leigh

4.2. http://jasonleigh.me

5. TAs

5.1. Jason Catiglione

5.1.1. [email protected]

5.2. Tyson Seto-Mook

5.2.1. [email protected]

5.3. Nurit Kirshenbaum

5.3.1. [email protected]

6. Class Location & Time

6.1. ART 132

6.2. Monday and Wednesday at 1:30pm - 2:45pm

6.3. https://manoa.hawaii.edu/campusmap/uhmmap.pdf

7. Lab Location & Times

7.1. Tuesdays & Thursdays in either POST 318A or 319

7.2. Jason Castiglione

7.2.1. Section 1: 9a @ POST 318A

7.2.1.1. Justin Ho

7.2.2. Section 3: 10:30a @ POST 318A

7.2.2.1. Brian Mayeshiro

7.3. Nurit Kirshenbaum

7.3.1. Section 2: 9a @ POST 319

7.3.1.1. Terry Palomares

7.3.2. Section 4: 10:30a @ POST 319

7.3.2.1. Zane Woodard

7.4. Tyson Seto-Mook

7.4.1. Section 5: 12p @ POST 318A

7.4.1.1. Fuqua Ruan

7.4.2. Section 6: 03:00 @ POST 318A

7.4.2.1. Kailua Bello

8. Office Hours & Location

8.1. Jason Leigh

8.1.1. Monday and Wednesday 10am-11am

8.1.2. Keller 102

8.2. Jason Catiglione

8.2.1. Tuesday/ Thursday 12-1pm in Post 314-2

8.3. Tyson Seto-Mook

8.3.1. Tues/Thurs 12pm-1pm in POST 314-10

8.4. Nurit Kirshenbaum

8.4.1. Weds 12:30-1:30 (before class), Thurs 12:00-1:00 (after labs) in ICS Space

9. Additional Assistance

9.1. Code Academy

9.2. ICS Open Labs

9.2.1. POST 318A

9.2.2. Starting Aug 29

9.2.3. Monday 9a-9p

9.2.4. Tues, Thurs 6p-9p

9.2.5. Weds, Fri 7:30p-9p

9.3. Learning Emporium

9.3.1. Bilger Addition 209

9.3.2. Mondays: 1:30 - 3:00

9.3.3. Tuesdays: 1:30 – 3:30

9.3.4. Wednesdays: 1:30 – 3:30

9.3.5. Thursdays: 1:30 – 3:30

9.3.6. Fridays: 1:30 – 3:30

10. Grading

10.1. Projects - 41 points

10.1.1. Project 1 - 10 points

10.1.1.1. Individual project

10.1.2. Project 2 - 10 points

10.1.2.1. Individual project

10.1.3. Project 3 - 21 points

10.1.3.1. Design your own project as a team

10.1.3.2. Choose your own team members

10.1.4. Previous Projects

10.2. Lab Assignments - 26 points

10.2.1. 13 lab assignments

10.2.1.1. Solving small problems by writing code

10.2.1.2. Extending lecture examples

10.2.1.3. Commenting code segments

10.2.1.4. Tracing code segments

10.2.2. 2 points each starting 1st week of class

10.2.3. Tues labs will have a mini-assignment that must be turned in for points. One will be due at the beginning of lab for 1 point, and the other will be due at the end of lab for 1 point.

10.2.4. The first mini-assignment will be sent out in advance of the lab and you will complete it as homework.

10.3. Achievement Quizzes - 39 points

10.3.1. 13 quizzes (1 per week)

10.3.2. First quiz will be given on the 1st week of class on Thurs

10.3.3. 3 points each

10.3.4. Quizzes are intended to make sure you have the must basic ability to use the concepts you learned in Java so that you arenʻt an embarrassment to your team mates.

10.3.5. If you miss a quiz there is no retake.

10.3.6. Main Quiz Topics

10.3.6.1. Quiz 1

10.3.6.1.1. Math quiz

10.3.6.2. Quiz 2

10.3.6.2.1. what does the java compiler produce

10.3.6.2.2. variables

10.3.6.2.3. basic types- int, float, String

10.3.6.2.4. How do you print something on the screen

10.3.6.3. Quiz 3

10.3.6.3.1. If statement

10.3.6.3.2. do loop

10.3.6.3.3. some variable math questions

10.3.6.4. Quiz 4

10.3.6.4.1. While loop

10.3.6.4.2. If statement

10.3.6.4.3. Increment with ++

10.3.6.5. Quiz 5

10.3.6.5.1. Declaring a class

10.3.6.5.2. Making a class object

10.3.6.5.3. Calling a class member function

10.3.6.6. Quiz 6

10.3.6.6.1. For loop

10.3.6.6.2. Declaring a class

10.3.6.6.3. Making a class object

10.3.6.6.4. Calling a class member function

10.3.6.7. Quiz 7

10.3.6.7.1. Switch statement

10.3.6.7.2. Scanner- read from command line / string parsing

10.3.6.8. Quiz 8

10.3.6.8.1. Arrays

10.3.6.8.2. Nested for loop

10.3.6.9. Quiz 9

10.3.6.9.1. static final members

10.3.6.9.2. scope rules (not public/private/protected etc..)

10.3.6.10. Quiz 10

10.3.6.10.1. File reading and writing

10.3.6.11. Quiz 11

10.3.6.11.1. ArrayList, Integer, Float types

10.3.6.12. Quiz 12

10.3.6.12.1. 2D arrays

10.3.6.13. Quiz 13

10.3.6.13.1. Public, Private, Protected

10.3.6.14. Quiz 14

10.3.6.14.1. Inheritance

10.3.7. All quizzes are closed book. Eclipse may not be used during the quizzes.

10.4. Final Exam - 4 points

10.4.1. 1 take home

10.5. Extra Credit

10.5.1. Extra credit is already built into your grade.

10.5.2. See "How to Compute Your Grade".

10.6. What if I Miss a Lab or Quiz?

10.6.1. See "How to Compute Your Grade"

10.7. How to Compute Your Grade

10.7.1. You will notice the points add up to 110.

10.7.2. Your grade maxes out at 100 points. The 10 points are free extra credit points that is given to all of you at the beginning of class that make up for missed quizzes or labs or any other random acts of life. If your final grade is on the edge of a letter grade do not ask for any extra credit work. None will be given as you already have 10 free extra points.

10.7.3. On Laulima if you get 100 points it is computed as 90.9% (100/110 = 90.9%) which is considered an A+. See below for full grade scale.

10.7.4. A+ = 100/110 = 90.9%

10.7.5. A = 95/110 = 86.4%

10.7.6. A- = 90/110 = 81.8%

10.7.7. B+ = 87/110 =79%

10.7.8. B = 83/110 = 75%

10.7.9. B- = 80/110 = 72.7%

10.7.10. C+ = 77/110 = 70%

10.7.11. C = 73/110 = 66.4%

10.7.12. C- = 70/110 = 63.6%

10.7.13. D+ = 67/110 = 60.9%

10.7.14. D = 63/110 = 57.2%

10.7.15. D- = 60/110 = 54.5%

10.7.16. F = Anything below a D-

11. The Labs

11.1. Installing and setting up Java and Eclipse

11.2. Bring your laptop to every class and every lab

11.3. Tues: Graded Lab mini-assignment (turn in at end of lab for points)

11.4. Thurs: Help on projects, then Graded Quiz & review

11.5. Login into your lab account

11.6. WARNING

11.6.1. No food or drink allowed in labs

11.6.2. No unplugging equipment in labs

11.6.3. Anyone caught doing it will be dismissed from lab and given ZERO points for their lab session that day.

12. Handing In Projects

12.1. Projects will be handed-in by uploading to Laulima under the ASSIGNMENT by the deadline indicated for the assignment.

12.2. Every project will have milestones with due dates for them.

12.3. Late work is accepted up to a week late but a 50% penalty will be imposed.

12.4. An assignment is considered late if the submission time is registered by Laulima as 1 minute past due date and time. No Exceptions.

12.5. Any subsequent RESUBMISSION of the assignment past the due date is considered a late submission even if the original submission was submitted on time.

12.6. To upload your project

12.6.1. Go to your project folder and zip everything up into a single Zip file. Make sure all sound files and images are included as well as a copy of EZ.java and all other java files you wrote.

12.6.2. Turn in this zip file in Laulima under the Assignments folder (the same place where you downloaded the assignment in the first place).

12.6.3. As for the video URL, go to the Resources Folder on Laulima. You will find a subfolder for this project in which you can add your URL.

13. Textbook

13.1. ICS111 Just Enuf Java - availabe on Laulima under Resources

13.2. Java for Dummies (free from UH Digital Library)

13.2.1. http://proquestcombo.safaribooksonline.com.eres.library.manoa.hawaii.edu/book/programming/java/9781118417645

14. Required Class Materials

14.1. Your own laptop

14.2. EZ Graphics

14.3. Java

14.4. Eclipse

14.5. Audacity

14.6. Gimp

14.7. Open Broadcaster Software

15. What NOT to do if you miss the first week or so of class

15.1. http://www.youtube.com/watch?v=zSNc8F9tqzY