1. ATAs
1.1. Brian Mayeshiro
1.1.1. [email protected]
1.2. Terry Palomares
1.2.1. [email protected]
1.3. Kaiewa Bello
1.3.1. [email protected]
1.4. Fuquan Ruan
1.4.1. [email protected]
1.5. Justin Ho
1.5.1. [email protected]
1.6. Zane Woodard
1.6.1. [email protected]
2. What's the class about?
2.1. Introduction to Computer Science
2.2. Overview of computer science through writing programs in Java involving graphics, sound and interaction.
2.3. Student Outcomes
2.3.1. An ability to apply mathematical foundations, algorithmic principles, and computer science theory to the modeling and design of computer-based systems
2.3.1.1. Finite state machines
2.3.1.2. Basic geometry and trigonometry for interactive graphical applications
2.3.2. An ability to define the computing requirements of a problem and to design appropriate solutions based on established design principles and with an understanding of the tradeoffs involved in design choices
2.3.2.1. Software projects
2.3.2.2. Lab problems
2.3.3. An ability to use sound development principles to implement computer-based and software systems of varying complexity, and to evaluate such systems
2.3.3.1. Coding standards
2.3.3.2. Defensive programming
2.3.3.3. Object-oriented design
2.3.4. An ability to use current techniques, skills, and tools necessary for computing practice
2.3.4.1. Java
2.3.4.2. Eclipse
2.3.4.3. Gimp
2.3.4.4. Audacity
2.4. Previous Projects
3. What is programming like?
3.1. http://www.thrashermagazine.com/articles/videos/magnified-jerry-gurney-062015/
4. Instructor
4.1. Jason Leigh
4.2. http://jasonleigh.me
5. TAs
5.1. Jason Catiglione
5.1.1. [email protected]
5.2. Tyson Seto-Mook
5.2.1. [email protected]
5.3. Nurit Kirshenbaum
5.3.1. [email protected]
6. Class Location & Time
6.1. ART 132
6.2. Monday and Wednesday at 1:30pm - 2:45pm
6.3. https://manoa.hawaii.edu/campusmap/uhmmap.pdf
7. Lab Location & Times
7.1. Tuesdays & Thursdays in either POST 318A or 319
7.2. Jason Castiglione
7.2.1. Section 1: 9a @ POST 318A
7.2.1.1. Justin Ho
7.2.2. Section 3: 10:30a @ POST 318A
7.2.2.1. Brian Mayeshiro
7.3. Nurit Kirshenbaum
7.3.1. Section 2: 9a @ POST 319
7.3.1.1. Terry Palomares
7.3.2. Section 4: 10:30a @ POST 319
7.3.2.1. Zane Woodard
7.4. Tyson Seto-Mook
7.4.1. Section 5: 12p @ POST 318A
7.4.1.1. Fuqua Ruan
7.4.2. Section 6: 03:00 @ POST 318A
7.4.2.1. Kailua Bello
8. Office Hours & Location
8.1. Jason Leigh
8.1.1. Monday and Wednesday 10am-11am
8.1.2. Keller 102
8.2. Jason Catiglione
8.2.1. Tuesday/ Thursday 12-1pm in Post 314-2
8.3. Tyson Seto-Mook
8.3.1. Tues/Thurs 12pm-1pm in POST 314-10
8.4. Nurit Kirshenbaum
8.4.1. Weds 12:30-1:30 (before class), Thurs 12:00-1:00 (after labs) in ICS Space
9. Additional Assistance
9.1. Code Academy
9.2. ICS Open Labs
9.2.1. POST 318A
9.2.2. Starting Aug 29
9.2.3. Monday 9a-9p
9.2.4. Tues, Thurs 6p-9p
9.2.5. Weds, Fri 7:30p-9p
9.3. Learning Emporium
9.3.1. Bilger Addition 209
9.3.2. Mondays: 1:30 - 3:00
9.3.3. Tuesdays: 1:30 – 3:30
9.3.4. Wednesdays: 1:30 – 3:30
9.3.5. Thursdays: 1:30 – 3:30
9.3.6. Fridays: 1:30 – 3:30
10. Required Class Materials
10.1. Your own laptop
10.2. EZ Graphics
10.3. Java
10.4. Eclipse
10.5. Audacity
10.6. Gimp
10.7. Open Broadcaster Software
11. Handing In Projects
11.1. Projects will be handed-in by uploading to Laulima under the ASSIGNMENT by the deadline indicated for the assignment.
11.2. Every project will have milestones with due dates for them.
11.3. Late work is accepted up to a week late but a 50% penalty will be imposed.
11.4. An assignment is considered late if the submission time is registered by Laulima as 1 minute past due date and time. No Exceptions.
11.5. Any subsequent RESUBMISSION of the assignment past the due date is considered a late submission even if the original submission was submitted on time.
11.6. To upload your project
11.6.1. Go to your project folder and zip everything up into a single Zip file. Make sure all sound files and images are included as well as a copy of EZ.java and all other java files you wrote.
11.6.2. Turn in this zip file in Laulima under the Assignments folder (the same place where you downloaded the assignment in the first place).
11.6.3. As for the video URL, go to the Resources Folder on Laulima. You will find a subfolder for this project in which you can add your URL.
12. The Labs
12.1. Installing and setting up Java and Eclipse
12.2. Bring your laptop to every class and every lab
12.3. Tues: Graded Lab mini-assignment (turn in at end of lab for points)
12.4. Thurs: Help on projects, then Graded Quiz & review
12.5. Login into your lab account
12.6. WARNING
12.6.1. No food or drink allowed in labs
12.6.2. No unplugging equipment in labs
12.6.3. Anyone caught doing it will be dismissed from lab and given ZERO points for their lab session that day.
13. What NOT to do if you miss the first week or so of class
13.1. http://www.youtube.com/watch?v=zSNc8F9tqzY
14. Grading
14.1. Projects - 41 points
14.1.1. Project 1 - 10 points
14.1.1.1. Individual project
14.1.2. Project 2 - 10 points
14.1.2.1. Individual project
14.1.3. Project 3 - 21 points
14.1.3.1. Design your own project as a team
14.1.3.2. Choose your own team members
14.1.4. Previous Projects
14.2. Lab Assignments - 26 points
14.2.1. 13 lab assignments
14.2.1.1. Solving small problems by writing code
14.2.1.2. Extending lecture examples
14.2.1.3. Commenting code segments
14.2.1.4. Tracing code segments
14.2.2. 2 points each starting 1st week of class
14.2.3. Tues labs will have a mini-assignment that must be turned in for points. One will be due at the beginning of lab for 1 point, and the other will be due at the end of lab for 1 point.
14.2.4. The first mini-assignment will be sent out in advance of the lab and you will complete it as homework.
14.3. Achievement Quizzes - 39 points
14.3.1. 13 quizzes (1 per week)
14.3.2. First quiz will be given on the 1st week of class on Thurs
14.3.3. 3 points each
14.3.4. Quizzes are intended to make sure you have the must basic ability to use the concepts you learned in Java so that you arenʻt an embarrassment to your team mates.
14.3.5. If you miss a quiz there is no retake.
14.3.6. Main Quiz Topics
14.3.6.1. Quiz 1
14.3.6.1.1. Math quiz
14.3.6.2. Quiz 2
14.3.6.2.1. what does the java compiler produce
14.3.6.2.2. variables
14.3.6.2.3. basic types- int, float, String
14.3.6.2.4. How do you print something on the screen
14.3.6.3. Quiz 3
14.3.6.3.1. If statement
14.3.6.3.2. do loop
14.3.6.3.3. some variable math questions
14.3.6.4. Quiz 4
14.3.6.4.1. While loop
14.3.6.4.2. If statement
14.3.6.4.3. Increment with ++
14.3.6.5. Quiz 5
14.3.6.5.1. Declaring a class
14.3.6.5.2. Making a class object
14.3.6.5.3. Calling a class member function
14.3.6.6. Quiz 6
14.3.6.6.1. For loop
14.3.6.6.2. Declaring a class
14.3.6.6.3. Making a class object
14.3.6.6.4. Calling a class member function
14.3.6.7. Quiz 7
14.3.6.7.1. Switch statement
14.3.6.7.2. Scanner- read from command line / string parsing
14.3.6.8. Quiz 8
14.3.6.8.1. Arrays
14.3.6.8.2. Nested for loop
14.3.6.9. Quiz 9
14.3.6.9.1. static final members
14.3.6.9.2. scope rules (not public/private/protected etc..)
14.3.6.10. Quiz 10
14.3.6.10.1. File reading and writing
14.3.6.11. Quiz 11
14.3.6.11.1. ArrayList, Integer, Float types
14.3.6.12. Quiz 12
14.3.6.12.1. 2D arrays
14.3.6.13. Quiz 13
14.3.6.13.1. Public, Private, Protected
14.3.6.14. Quiz 14
14.3.6.14.1. Inheritance
14.3.7. All quizzes are closed book. Eclipse may not be used during the quizzes.
14.4. Final Exam - 4 points
14.4.1. 1 take home
14.5. Extra Credit
14.5.1. Extra credit is already built into your grade.
14.5.2. See "How to Compute Your Grade".
14.6. What if I Miss a Lab or Quiz?
14.6.1. See "How to Compute Your Grade"
14.7. How to Compute Your Grade
14.7.1. You will notice the points add up to 110.
14.7.2. Your grade maxes out at 100 points. The 10 points are free extra credit points that is given to all of you at the beginning of class that make up for missed quizzes or labs or any other random acts of life. If your final grade is on the edge of a letter grade do not ask for any extra credit work. None will be given as you already have 10 free extra points.
14.7.3. On Laulima if you get 100 points it is computed as 90.9% (100/110 = 90.9%) which is considered an A+. See below for full grade scale.
14.7.4. A+ = 100/110 = 90.9%
14.7.5. A = 95/110 = 86.4%
14.7.6. A- = 90/110 = 81.8%
14.7.7. B+ = 87/110 =79%
14.7.8. B = 83/110 = 75%
14.7.9. B- = 80/110 = 72.7%
14.7.10. C+ = 77/110 = 70%
14.7.11. C = 73/110 = 66.4%
14.7.12. C- = 70/110 = 63.6%
14.7.13. D+ = 67/110 = 60.9%
14.7.14. D = 63/110 = 57.2%
14.7.15. D- = 60/110 = 54.5%
14.7.16. F = Anything below a D-
15. Textbook
15.1. ICS111 Just Enuf Java - availabe on Laulima under Resources
15.2. Java for Dummies (free from UH Digital Library)
15.2.1. http://proquestcombo.safaribooksonline.com.eres.library.manoa.hawaii.edu/book/programming/java/9781118417645