1. Textbook
1.1. ICS111 Just Enuf Java - availabe on Laulima under Resources
1.2. Java for Dummies (free from UH Digital Library)
1.2.1. http://proquestcombo.safaribooksonline.com.eres.library.manoa.hawaii.edu/book/programming/java/9781118417645
2. What's the class about?
2.1. Introduction to Computer Science
2.2. Overview of computer science through writing programs in Java involving graphics, sound and interaction.
2.3. Student Outcomes
2.3.1. An ability to apply mathematical foundations, algorithmic principles, and computer science theory to the modeling and design of computer-based systems
2.3.1.1. Finite state machines
2.3.1.2. Basic geometry and trigonometry for interactive graphical applications
2.3.2. An ability to define the computing requirements of a problem and to design appropriate solutions based on established design principles and with an understanding of the tradeoffs involved in design choices
2.3.2.1. Software projects
2.3.2.2. Lab problems
2.3.3. An ability to use sound development principles to implement computer-based and software systems of varying complexity, and to evaluate such systems
2.3.3.1. Coding standards
2.3.3.2. Defensive programming
2.3.3.3. Object-oriented design
2.3.3.4. Deconstruct programs into separate functions
2.3.3.5. Finite state machine
2.3.4. An ability to use current techniques, skills, and tools necessary for computing practice
2.3.4.1. Java
2.3.4.2. Eclipse
2.3.4.3. Gimp
2.3.4.4. Audacity
2.4. Previous Projects
3. What is programming like?
3.1. http://www.thrashermagazine.com/articles/videos/magnified-jerry-gurney-062015/
4. Instructor
4.1. Jason Leigh
4.2. http://jasonleigh.me
5. TAs
5.1. Tom Knapp-Ramos
5.1.1. [email protected]
5.2. Danny Weng
5.2.1. [email protected]
5.3. Nurit Kirshenbaum
5.3.1. [email protected]
6. Class Location & Time
6.1. BIL150
6.2. Monday and Wednesday at 9:00-10:15am
6.3. https://manoa.hawaii.edu/campusmap/uhmmap.pdf
7. Lab Location & Times
7.1. Tuesdays & Thursdays in either POST 318A or 319
7.2. Nurit Kirsenbaum
7.2.1. Section 1: 9a @ POST 318A
7.2.2. Section 3: 12p @ POST 318A
7.3. Danny Weng
7.3.1. Section 5: 3p @ POST 318A
7.3.2. Section 4: 12p @ POST 319
7.4. Tom Knapp-Ramos
7.4.1. Section 2: 9a @ POST 319
8. Office Hours & Location
8.1. Jason Leigh
8.1.1. Monday and Wednesday 10:15am-11:15am
8.1.2. Keller 102
8.2. Danny Weng
8.2.1. Tuesday/ Thursday 1:30-2:30pm in Post 314-8
8.3. Thomas Knapp-ramos
8.3.1. Friday 10:30am-12:30pm in POST 303-5
8.4. Nurit Kirshenbaum
8.4.1. Tue/Thurs 10:15 - 11:30 in POST 314-9
9. Additional Assistance
9.1. Code Academy
9.2. ICS Open Labs
9.2.1. POST 318A
9.2.2. Mondays: noon-9pm Tuesdays: 6pm-9pm Wednesdays: 6pm-9pm Thursdays: 6pm-9pm Fridays: 6pm-9pm
9.3. Learning Emporium
9.3.1. Bilger Addition 209
9.3.2. Mondays: 10-noon
9.3.3. Tuesdays: 1:30 – 3:30
9.3.4. Wednesdays: 1:00 – 3:00
9.3.5. Thursdays: 1:30 – 3:30
9.3.6. Fridays: 1:00 – 3:00
10. Required Class Materials
10.1. Your own laptop
10.2. EZ Graphics
10.3. Java
10.4. Eclipse
10.5. Audacity
10.6. Gimp
10.7. Open Broadcaster Software
11. Handing In Projects, Assignments & Quizzes
11.1. Projects & assignments will be handed-in by uploading to Laulima under the ASSIGNMENT by the deadline indicated for the assignment.
11.2. Every project will have milestones with due dates for them.
11.3. Late projects and assignments accepted up to a week late but a 50% penalty will be imposed.
11.4. Only exception is the last milestone of the last project.No late work is accepted. Any late work gets zero points.
11.5. A lab assignment is considered late if the submission time is registered by Laulima as 1 minute past due date and time. No Exceptions.
11.6. Any lab subsequent RESUBMISSION of the assignment past the due date is considered a late submission even if the original submission was submitted on time.
11.7. Missed quizzes cannot be retaken.
11.8. To upload your project
11.8.1. Go to your project folder and zip everything up into a single Zip file. Make sure all sound files and images are included as well as a copy of EZ.java and all other java files you wrote.
11.8.2. Turn in this zip file in Laulima under the Assignments folder (the same place where you downloaded the assignment in the first place).
11.8.3. As for the video URL, go to the Resources Folder on Laulima. You will find a subfolder for this project in which you can add your URL.
12. The Labs
12.1. Installing and setting up Java and Eclipse
12.2. Bring your laptop to every class and every lab
12.3. Tues: Graded Lab mini-assignment (turn in at beginning of lab for points)
12.4. Thurs: Quiz, the review of Quiz answers, then help on projects.
12.5. Login into your lab account
12.6. WARNING
12.6.1. No food or drink allowed in labs
12.6.2. No unplugging equipment in labs
12.6.3. Anyone caught doing it will be dismissed from lab and given ZERO points for their lab session that day.
13. What NOT to do if you miss the first week or so of class
13.1. http://www.youtube.com/watch?v=zSNc8F9tqzY
14. Grading
14.1. Projects - 25 points
14.1.1. Project 1 - 5 points
14.1.1.1. Individual project
14.1.2. Project 2 - 10 points
14.1.2.1. Individual project
14.1.3. Project 3 - 10 points
14.1.3.1. Design your own project as a team of 3
14.1.3.2. Choose your own team members
14.1.4. Previous Projects
14.2. Lab Assignments - 28 points
14.2.1. 14 lab assignments
14.2.1.1. Solving small problems by writing code
14.2.1.2. Extending lecture examples
14.2.1.3. Commenting code segments
14.2.1.4. Tracing code segments
14.2.2. 2 points each starting 1st week of class
14.2.3. Labs are distributed on each Tuesday and due the following Tuesday at 9am.
14.3. Achievement Quizzes - 42 points
14.3.1. 14 quizzes (1 per week)
14.3.2. First quiz will be given on the 1st week of class on Thurs
14.3.3. 3 points each
14.3.4. If you miss a quiz there is no retake.
14.3.5. All quizzes are closed book. Eclipse may not be used during the quizzes.
14.4. Final Exam - 5 points
14.4.1. Take home final will be made available about a month before it's due.
14.5. Extra Credit
14.5.1. Extra credit is already built into your grade.
14.5.2. See "How to Compute Your Grade".
14.6. What if I Miss a Lab or Quiz?
14.6.1. See "How to Compute Your Grade"
14.7. How to Compute Your Grade
14.7.1. Your grade maxes out at 90 points. The 10 points are free extra credit points that is given to all of you at the beginning of class that make up for missed quizzes or labs or any other random acts of life. If your final grade is on the edge of a letter grade do not ask for any extra credit work. None will be given as you already have 10 free extra points.
14.7.2. The full grade scale is therefore as follows:
14.7.3. A+ = 90/100
14.7.4. A = 85/100
14.7.5. A- = 80/100
14.7.6. B+ = 75/100
14.7.7. B = 70/100
14.7.8. B- = 65/100
14.7.9. C+ = 60/100
14.7.10. C = 55/100
14.7.11. C- = 50/100
14.7.12. D+ = 45/100
14.7.13. D = 40/100
14.7.14. D- = 35/100
14.7.15. F = Anything below a D-