Creative Use of Digital Technologies in the Classroom
par theo kuechel

1. Sharing
2. Collaboration
3. Making
4. Discovery
5. Digital Note taking
6. Cognitive Processes
6.1. Crtical thinking
6.1.1. evaluate information
6.1.2. understand relationships and connections
6.1.2.1. technique
6.1.2.1.1. mindmap
6.1.2.1.2. infographic
6.1.3. argue consistently based on evidence
6.1.4. sort deas by relevance
6.2. Creative thinking
6.2.1. enables new or innovative solutions
6.2.1.1. all new creative outputs based on prior parts
6.2.1.1.1. technique
6.2.1.2. can be created by making connections between unrelated parts
6.2.1.2.1. technique
6.2.2. enables creation new artefacts