Video 3.0
Alex Wuにより
1. Behaviour
1.1. Habit
1.1.1. VLog
1.2. Communication
1.2.1. Interactivity
1.2.2. Sharing
1.3. Expression
1.3.1. Self-Representation
1.4. Creativity
1.4.1. Youtuber
1.4.2. KOL
2. Technology
2.1. Television
2.2. Computer
2.2.1. Applications
2.3. Portal
2.3.1. Smartpnone
2.3.1.1. 5G
2.3.2. Tablet
2.4. Internet
2.4.1. Cloud
2.4.1.1. Big Bata
2.4.2. Web
2.4.2.1. Broadband
3. Social Media
3.1. Community
3.1.1. Facebook
3.1.2. Twitter
3.1.3. Weibo
3.2. Peer Group
3.2.1. Tik Tok
3.2.2. Instagram
4. Production
4.1. Distribution
4.1.1. Braodcast
4.1.2. Live
4.1.3. Streaming
4.2. Producer
4.2.1. Professional
4.2.2. Amateur
4.3. Business
4.3.1. Services
4.3.2. Marketing
4.3.3. Advertising
4.3.3.1. Profit
5. Consumption
5.1. Content
5.1.1. Authenticity
5.1.2. Information
5.1.3. Entertainment
5.1.3.1. Online Games
5.1.4. Quality
5.1.4.1. Experiences
5.2. Channel
5.2.1. Subscription
5.2.1.1. Netflix
5.2.2. Diversity
5.2.2.1. Youtube
5.3. Audience
5.3.1. Autonomy
5.3.2. Contribution