1. Thornton
1.1. DJ culture
1.2. Mainstream
1.3. Subculture
2. Posner
2.1. Feeling of belatedness
2.1.1. Bloom's Anxiety of Influence
2.2. Cases
2.2.1. Viswanathan v McCafferty
2.2.2. 1/3 HS students academic fraud
2.2.3. Swift
2.2.4. MLK
2.2.5. Colerdige
2.2.6. Biden
2.2.7. Putin
2.3. Plagiarism
2.3.1. More attention
2.3.1.1. More common?
2.3.1.2. Vaguer boundaries?
2.3.1.3. Easier detection?
2.3.2. Fascinating
2.3.2.1. Amiguous
2.3.2.2. Relationship to Copyright Infringement
2.3.2.3. Wide variety
2.3.2.4. Historic/cultural relativity
2.3.2.5. Normative significance
2.3.2.6. Motives and excuses
2.3.2.7. Detection
2.3.2.8. Punishment and absolution
2.4. Theft/piracy != unauthorized copying
2.5. Copying
2.5.1. Concealing
2.5.1.1. Accepted motivations
2.5.1.1.1. Known to audicene
2.5.1.1.2. Understanding of no originality
2.5.2. © infringing
3. Manovich
3.1. Remixing is part of culture
3.2. Ancient Rome = remix of Greece
3.3. Technology
3.3.1. Granularity
3.3.2. Modularity
3.3.2.1. First time we are modular
4. Sinnreich
4.1. Configurable culture
4.2. Remixing expressions not only ideas
4.3. Removal of buffer between remixer and remixee
4.4. Against dichotomy of producer vs consumer
4.5. Adjacent
4.5.1. Consumption
4.5.1.1. Mixed tapes
4.5.1.1.1. 22%
4.5.1.2. Game cheat code
4.5.1.2.1. 12%
4.5.1.3. Photo crop, red-eye removal
4.5.1.3.1. 33%
4.5.1.4. DVD extras
4.5.1.4.1. 24%
4.5.2. Production
4.5.2.1. Sampling
4.5.2.1.1. 3%
4.5.2.2. Game mod
4.5.2.2.1. 2%
4.5.2.3. Photoshopped
4.5.2.3.1. 11%
4.5.2.4. Video remix
4.5.2.4.1. 2%
4.6. Young people more
4.6.1. Aware
4.6.2. Engaged
4.6.3. Acceptance
4.7. Ethics
4.7.1. Commercial
4.7.2. Permission/legal
4.7.3. Authenticity
4.7.3.1. Reference
4.7.3.2. Pretension
4.7.4. Innovation
4.7.5. Labor
4.7.6. Moral
4.7.7. Continuity
4.7.7.1. Evolution
4.7.7.2. Rupture
5. Lessig
5.1. Law strangling creativity
5.2. Creative Commons
5.3. remixers = new "composers" ?
5.4. Components
5.4.1. Law
5.4.2. Code
5.4.3. Market
5.4.4. Norms
6. Benkler
6.1. Economic perspective
6.2. Modularity
7. Raymond
7.1. "Good programmers know what to write. Great ones know what to rewrite (and reuse)"
7.2. Constructive laziness
8. Hemphil & Suk
8.1. Fashion
8.2. Piracy paradox
8.3. Role of piracy
8.3.1. Obsolescence
8.3.2. Consumerism