What (pedagogical) strategies can be developed to support creative approaches to learning using d...

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What (pedagogical) strategies can be developed to support creative approaches to learning using digital technologies (ICT) 作者: Mind Map: What (pedagogical) strategies can be developed to support creative approaches to learning using digital technologies (ICT)

1. Note taking

2. Co-creation of rubrics and sharing these live

3. Need a destination before considering the tool

3.1. Technology helps us to be creative

3.2. Set out objectives - THEN decide the technology

3.2.1. http://i47.tinypic.com/2hmq1xw.jpg

4. Design processes

4.1. Deconstruct

4.2. Design

5. DEVELOPING THINKING SKILLS

5.1. Three Thinking Hats

5.1.1. White

5.1.2. Green

5.1.3. Red

5.2. Brainstorming

6. Assessment

7. Problem Solving

7.1. Real/engaging problems

7.2. Creative thinking?

7.2.1. First things first!

7.2.1.1. We need a VISION for learning

7.2.2. Creativity

7.3. COMPUTATIONAL THINKING

7.3.1. Can be carried out across subjects

7.3.2. Google Definition

7.3.2.1. Deconstruction

7.3.2.2. Pattern Generalisation & Abstraction

7.3.2.3. Pattern Generation

7.3.2.4. Algorithm Design

7.3.3. Digital Literacy

7.3.3.1. creating for the web

7.3.4. Purpose of computing is about solving real world problems. Not just about code.

7.3.5. Problem Solving

7.3.5.1. Process

7.4. VISUAL THINKING & LEARNING

7.4.1. Visual Metaphors

7.4.1.1. User Interfaces

7.4.1.1.1. Computers

7.4.1.1.2. Mobile

7.4.1.1.3. Domestic e.g Car /Home

7.4.2. Media

7.4.2.1. Video

7.4.2.1.1. assesment

7.4.2.1.2. documentation

7.4.2.1.3. narrative

7.4.2.2. Images

7.4.2.3. Remix

7.4.3. Visual Instruction

7.4.3.1. Infographics

7.4.3.2. Programming/Coding

7.4.3.2.1. Scratch

7.4.3.2.2. Alice

7.4.3.2.3. Blockly

7.4.4. Mapping

7.4.4.1. MindMaps

7.4.4.2. Online Maps

7.4.4.2.1. Finding mathematical shapes using Google earth/maps (Douglas Butler) Tom Barrett

7.4.4.2.2. Graphing from google earth - like maths maps but even more attitude!

7.4.5. Curation

7.4.5.1. Pinterest

7.4.5.2. Flickr

7.4.5.3. Scoop.it

7.4.5.4. E-Portfolios

7.4.6. screen capture

7.4.6.1. Jing

7.4.6.2. Skitch

7.4.7. Narrative

7.4.7.1. Storyboarding

7.4.7.1.1. Collaborative

8. For too long we've focussed on the technology rather than the teachers and their pedagogy.

9. E-Portfolios

9.1. Enriching feedback from multiple sources

10. EU-LLP

11. HANDS-ON

12. TEACHING

12.1. Work creatively with students, manage change (technology and pedagogy and expectations)

12.2. Digital Eclectism

12.2.1. bottom up movements enabled by mobile technology

12.2.1.1. Teachmeets

12.2.1.2. The Flat Classroom Project

12.3. programming isnt going to change the world but what we do with it may be very beneficial for children - its about creativity and learning

12.4. Creative classrooms

12.4.1. Put your device on the desk

12.4.2. No touch screens for dynamic software

12.4.3. \nBYOD appealing but not the answer to everything

12.4.4. Teaching computing science can be valuable across the curriculum

12.5. SEN and inclusivity

12.5.1. cognitive skills before fractions

12.6. Technology is assistive or enables

12.6.1. Roger Turner tells us sound system improved life for pupils and teachers.

12.6.2. John Galloway-ICT as tool 4 inclusion.all tech is assistive.children have needs not labels.ICT a supportive subject.focus on Lang.

12.7. Concerns

12.7.1. The media is hostile

12.7.2. Resistance to pedagogical change

12.7.2.1. Stop journalists publishing sound bites

12.7.2.1.1. Should journalists use sound bytes?

12.7.2.2. Senior management when it comes to mobile technologies

12.7.2.2.1. Think it through before you invest in technology

13. CURRICULUM

13.1. Children need an art based education

13.2. computer science can be cross curricula _ Mark Dorling CAS